Example Miracles
Pricing
Character traits:
0 — involves a theme trait
3 — involves a trait, but not a themed one
7 — doesn't involve any trait
Workability level:
0 — could be done manually by yourself
N — could be done manually by N people
3 — could be done with unpowered tools
5 — could be done with powered tools or high tech
7 — theoretically impossible to quantum-relativistic science
Remove:
0 — target is yourself
1 — target is in sense-shot
3 — target is in media contact
5 — target is somewhere in the world
10 — target is in another world or time
Familiarity:
0 — familiar with (e.g. a dog; you've met them many times)
3 — encountered (e.g. a giraffe; you've seen them in person a few times)
5 — acquainted with (e.g. a platypus; you've seen pictures & know a few
things)
7 — aware of (e.g. a griffin or tyrannosaur; you barely know more than
what it is)
10 — novel (you're making this up)
Permanence (of an on-going miraculous situation):
0 — while in use
N — N days
10 — permanently (also costs 1 reality point)
(The examples assume the character is performing a miracle unrelated to their traits, so "char" (character traits cost) is always 7. If the miracle related to a normal character trait, "char" would go down to 3. If the miracle related to a magical theme of the character's, "char" would go down to 0.)
- Telepathy
-
read mind of someone in view: 13
= char 7 + work 5 + remv 1 + faml 0 + perm 0
-
read mind of familiar person not in view: 17
= char 7 + work 5 + remv 5 + faml 0 + perm 0
-
read mind of person you've just heard of: 22
= char 7 + work 5 + remv 5 + faml 5 + perm 0
- Clairvoyance
-
remotely view present: 27
= char 7 + work 5 + remv 5 + faml 10 + perm 0
-
remotely view past/future: 34
= char 7 + work 7 + remv 10 + faml 10 + perm 0
-
guess right blindly: 29
= char 7 + work 7 + remv 5 + faml 10 + perm 0
- Telekinesis
-
levitate 10 kg object in view: 11
= char 7 + work 0 + remv 1 + faml 3 + perm 0
-
levitate 1 ton viewed mediated (e.g. through mirror or live TV): 16
= char 7 + work 3 + remv 3 + faml 3 + perm 0
-
levitate 1 ton unseen: 18
= char 7 + work 3 + remv 5 + faml 3 + perm 0
- Teleportation
-
teleport self to place in view: 15
= char 7 + work 7 + remv 1 + faml 0 + perm 0
-
teleport self to familiar place: 17
= char 7 + work 7 + remv 3 + faml 0 + perm 0
-
teleport self to unknown place: 26
= char 7 + work 7 + remv 5 + faml 7 + perm 0
-
teleport cargo to self from place in view: 15
= char 7 + work 7 + remv 1 + faml 0 + perm 0
-
teleport cargo to self from familiar place: 19
= char 7 + work 7 + remv 5 + faml 0 + perm 0
-
teleport cargo to self from unknown place: 29
= char 7 + work 7 + remv 5 + faml 10 + perm 0
-
create permanent teleport gate between familiar places: 29
= char 7 + work 7 + remv 5 + faml 0 + perm 10
-
create permanent time gate between familiar places: 34
= char 7 + work 7 + remv 10 + faml 0 + perm 10
-
create permanent world gate between familiar places: 34
= char 7 + work 7 + remv 10 + faml 0 + perm 10
-
flit to place in view: 13
= char 7 + work 5 + remv 1 + faml 0 + perm 0
-
flit to familiar place:15
= char 7 + work 5 + remv 3 + faml 0 + perm 0
-
flit to unknown place: 24
= char 7 + work 5 + remv 5 + faml 7 + perm 0
- Transformation
-
transform self to different age, sex, or race but the same species (e.g. man to woman, black to white): 12
= char 7 + work 5 + remv 0 + faml 0 + perm 0
-
transform self to different species but the same class (e.g. human to wolf): 13
= char 7 + work 5 + remv 0 + faml 1 + perm 0
-
transform self to different class but the same phylum (e.g. human to frog): 15
= char 7 + work 5 + remv 0 + faml 3 + perm 0
-
transform self to different phylum but the same kingdom (e.g. human to insect): 17
= char 7 + work 5 + remv 0 + faml 5 + perm 0
-
transform self to different kingdom but the same biosphere (e.g. human to tree): 19
= char 7 + work 5 + remv 0 + faml 7 + perm 0
-
transform self out of the biosphere (e.g. human to rock or machine or alien): 24
= char 7 + work 7 + remv 0 + faml 10 + perm 0
- Illusion
-
glamour/seeming on self: 14
= char 7 + work 7 + remv 0 + faml 0 + perm 0
-
glamour/seeming on self, permanent: 24
= char 7 + work 7 + remv 0 + faml 0 + perm 10
-
glamour/seeming on companions: 15
= char 7 + work 7 + remv 1 + faml 0 + perm 0
-
glamour/seeming on others, permanent: 25
= char 7 + work 7 + remv 1 + faml 0 + perm 10
- Creation
-
permanently animate familiar object: 24
= char 7 + work 7 + remv 1 + faml 0 + perm 10
-
create 10 kg of gold: 15
= chat 7 + work 7 + remv 1 + faml 0 + perm 0
-
annihilate 10 kg of stone: 15
= chat 7 + work 7 + remv 1 + faml 0 + perm 0
Return to Game Engines Introduction
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Copyright © Earl Wajenberg, 2010